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The Speaking Object

January 9th, 2026 | By Jorge Rodriguez

AI collectibles appeared across CES as companies tried to turn figurines, desk toys, and licensed characters into objects that can speak, remember preferences, and respond to owners, The Verge reported on January 9th. Products such as Buddyo and Heymates framed the collectible as an interactive companion rather than a static ornament. The pitch borrows from Funko Pops, Amiibo, smart speakers, and companion chatbots, then compresses them into a small figure meant to sit on a shelf and answer back.

The speaking object changes the strange contract of collecting. A figurine used to ask for display, care, scarcity, and recognition from other fans. Its silence was part of its dignity. Adding AI gives the object a service layer and gives the company a way to keep charging after the purchase. The collector no longer owns only a character likeness. He owns a device with firmware, accounts, updates, permissions, possible subscriptions, and a voice shaped by licensing rules. Fandom becomes easier to monetize because affection now has an interface. The shelf item can greet, prompt, flatter, and collect small signals from the room where it once merely gathered dust.

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